Deals might damage to enemy troop (damage rate: 500.00%, might bonus). 70.00% chance to ignore 60.00% of target's defense. Grants 150 initial rage upon entering battle.
First 9s: +40% hero damage, -15% troop damage taken. Every 9s thereafter: as commander +21% hero damage / as 2nd in command -9% troop damage taken. Decays by 1/3 every 3s, lasts 9s. [★1: first 9s extra +10% damage → 50%, extra +5% reduction → 20%] [★3: after 9s extra +9% commander damage → 30%, extra +6% 2nd reduction → 15%] [★5: decay changes from 1/3 to 1/4 every 3s]
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