Deals might damage to up to 2 enemy troops in fan-shaped area (damage rate: 470.00%, might bonus). Next 6s: reduces your troop's damage taken by 10.00% and grants 40.00% chance to increase might damage to 1.20x. Grants 100 initial rage upon entering battle.
When hero with highest might deals damage (excluding continuous), 50% chance to deal might damage (rate: 160%, might bonus, once per 3s). When hero himself deals damage, 25% chance to ignore 15% defense. [★1: damage rate +20% → 180%] [★3: defense ignore trigger +5% → 30%. First 18s: -10% troop damage taken (might bonus)] [★5: might damage trigger +10% → 60%, defense ignore +5% → 20%]
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